Lewis Ward, IDC:
Nintendo 3DS and Sony PlayStation Vita Poised To "Make Some Noise" in
Gaming in 2012
January 26, 2012
Although
smartphone and media tablet gaming platforms are poised to take some
share from dedicated handhelds like Nintendo's DSi and 3DS and Sony's
PlayStation Portable (PSP) and Vita over the next several years, IDC's
gaming analyst finds that the game is far from over for dedicated
handhelds.
"Especially given the 3DS price drop in mid-2011 and in light of
respectable initial demand for Vita in Japan this past December, it
appears that 2012 is shaping up to be a rebound year for dedicated
handhelds," says Lewis Ward, IDC's research manager for gaming. "It's
absolutely true that a mind-boggling number of games have been
downloaded to iOS- and Android-powered devices in the past year, but
only a fraction of those games were paid for and most of those were of
the $1 to $3 variety."
As a result, revenue dynamics aren't as nearly slanted against dedicated
handhelds as game download growth curves suggest. Much of the rebound in
the dedicated handheld space in 2012 and 2013 will be driven by
premium-priced hardware and software sales associated with 3DS and Vita.
"An
interesting piece of this story is what's happening demographically,"
adds Ward. "The penetration rate of paying gamers is much higher in the
child and teen segment for dedicated handhelds than it is for cell phone
or media tablet gamers. As long as dedicated handheld OEMs and physical
format portable game developers/publishers can hold serve in the
demographic niches where they currently have a substantial advantage, I
expect their revenue opportunities moving forward to remain
substantial."
In aggregate, IDC forecasts that worldwide dedicated handheld, cell
phone, media tablet video game software revenue will rise from $14.7
billion in 2012 to a little over $20 billion in 2015. The revenue split
between dedicated handhelds and phones/tablets is forecast to move in
the direction of phones/tablets by less than 4% in this period.
"Mobile and portable gaming is clearly a positive industry growth area,"
Ward says. "Since weak macroeconomic conditions are likely to prevail in
many key advanced industrial nations over the next few years, much of
this growth will likely occur in BRIC nations and a handful of other
emerging economies, and be more casual/social cell phone gaming
oriented."