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Firas Khatib, UW:
On-line Gamers Succeed Where Scientists Fail, Opening Door to New AIDS
Drug Design
September 19, 2011
Online gamers have solved the structure of a retrovirus enzyme whose
configuration had stymied scientists.
A
screenshot of an active Foldit puzzle. The leaderboard shows the top
score of each player/team.
The players were adept at a computer game, Foldit, that allows players
to collaborate and compete in predicting the structure of protein
molecules.
After scientists repeatedly failed to piece together the structure of a
protein-cutting enzyme from an AIDS-like virus, they called in the
Foldit players.
The scientists challenged the gamers to produce an accurate model of the
enzyme.
This class of enzymes, called retroviral proteases, has a critical role
in how the AIDS virus matures and proliferates.
Intensive research is underway to try to find anti-AIDS drugs that can
block these enzymes, but efforts were hampered by not knowing exactly
what the retroviral protease molecule looked like.
"We wanted to see if human intuition could succeed where automated
methods had failed," said biochemist Firas Khatib of the University of
Washington (UW).
Remarkably, the gamers generated models good enough for the researchers
to refine and determine the enzyme's structure within a few days.
Equally amazing, surfaces on the molecule stood out as likely targets
for drugs to de-active the enzyme.
"These features provide exciting opportunities for the design of
retroviral drugs, including AIDS drugs," write Khatib and co-authors of
a paper appearing yesterday in the journal Nature Structural & Molecular
Biology.
The scientists and gamers are all listed as co-authors.
"Online gamers have solved a longstanding scientific problem, perhaps
leading the way to new anti-viral drugs," said Carter Kimsey, program
director in the National Science Foundation's (NSF) Division of
Biological Infrastructure, which funded the research.
"After this discovery, young people might not mind doing their online
science homework," said Kimsey. "This is an innovative approach to
getting humans and computer models to ‘learn from each other' in
real-time."
Fold-it was created by computer scientists and biochemists at the UW
Center for Game Science, and by paper co-author biochemist David Baker
of UW, to engage the general public in scientific discovery.
The solution of the virus enzyme structure, the scientists said,
indicates the power of online computer games to channel human intuition
and of three-dimensional pattern-matching skills to solve challenging
scientific problems.
With names like Foldit Contenders Group and Foldit Void Crushers Group,
the gamers were excited about the task of real-world molecule-modeling
problems.
The online protein folding game captivates thousands of avid players
worldwide.
Players come from all walks of life. The game taps into their 3-D
spatial abilities to rotate chains of amino acids in cyberspace.
New players start at the basic level, "One Small Clash," proceed to
"Swing it Around," and step ahead until reaching "Rubber Band Reversal."
Direct manipulation tools, as well as assistance from a computer program
called Rosetta, encourage participants to configure graphics into a
workable protein model.
Teams send in their answers, and UW researchers constantly improve the
design of the game and its puzzles by analyzing the players'
problem-solving strategies.
Foldit is much more than a mind-boggling diversion.
As one player put it, the No. 1 reason to "crunch Rosetta at home and
why you should, too, is a compelling mission: technology that could
basically wipe out disease."
Figuring out the shape and misshape of proteins contributes to research
on causes of and cures for cancer, Alzheimer's, immune deficiencies, and
a host of other disorders, as well as to environmental work on biofuels.
Seth Cooper, a computer scientist at UW, is a co-creator of Foldit and
its lead designer and developer, as well as a co-author of the paper. He
studies human-computer exploration methods and the co-adaptation of
games and players.
"People have spatial reasoning, something computers are not yet good
at," Cooper said.
"Games provide a framework for bringing together the strengths of
computers and humans. These results show that gaming, science and
computation can be combined to make advances that were not possible
before."
Games
like Foldit are evolving. To piece together the retrovirus enzyme
structure, Cooper said, Foldit used a new alignment tool for the first
time to copy parts of known molecules and test their fit in an
incomplete model.
"The ingenuity of game players," the paper concludes, "is a formidable
force that, if properly directed, can be used to solve a wide range of
scientific problems."
The other scientists involved in the project were Frank DiMaio, James
Thompson and Zoran Popovic of the UW Department of Biochemistry; Macjiej
Kazmierczyk, Miroslaw Gilski, Szymon Krsywda, Helena Zabranska, and
Mariusz Jaskolski of the Faculty of Chemistry of A. Mickiewicz
University in Poznan, Poland; and Iva Pichova of the Academy of Sciences
of the Czech Republic, Prague.
The project was also supported by the UW Center for Game Science, the
U.S. Defense Advanced Research Projects Agency (DARPA), the Howard
Hughes Medical Institute, and Microsoft. |