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AMD Demos Microsoft
DirectX 11 Graphics Processor
June 3, 2009
AMD
has publicly demonstrated the world’s first Microsoft DirectX 11
graphics processor. The series of demonstrations shed new light on the
significantly improved computing experience set to debut at the end of
2009.1 The fusion of AMD’s new ground-breaking graphics processors with
the forthcoming DirectX 11 programming interface is set to forever
change both applications and PC gaming for the better. To illustrate,
AMD showed numerous examples of faster application performance and new
game features using the world’s first true DirectX 11 graphics
processor.
- Get ready for a
revolution : Games and other applications are about to get a
lot better as a result of AMD’s new graphics hardware and
DirectX 11. DirectX 11 features such as tessellation will bring
consumers higher quality, superior performing games making use
of 6th generation AMD
technology. Another DirectX 11
feature, the compute shader, will enable AMD’s DirectX 11
graphics cards to help make
Windows 7
run faster in a wide number of
applications and in a manner that’s completely transparent to
users, for example, in seamlessly accelerating the conversion of
video for playback on portable media players through a
drag-and-drop interface.
- DirectX 11 done
right on AMD : The development of DirectX 11 has been
broadly influenced by AMD graphics technology.
Each new version of DirectX
builds on the versions that came
before it, and many of the
capabilities of DirectX 11 were
pioneered on AMD GPUs,
including DirectX 10.1, tessellation,
compute
shaders,
Fetch4, custom filter anti-aliasing and high-definition ambient
occlusion shading.
- Bringing consumers
DirectX 11 sooner : The preview of the world’s first DirectX
11 graphics processor at Computex 2009 validates AMD’s
commitment to delivering leading technologies to market before
anyone else, and to continuing to foster innovation in
computing.
- Fueling developer
demand : It’s not just consumers who are excited about the
prospects of DirectX 11,
game developers
are also incredibly enthusiastic about
taking advantage of new DirectX 11 hardware to bring even better
games to market, in large part due to AMD’s readiness to meet
their DirectX 11 needs. Many developers have indicated their
commitment to building DirectX 11 games initially on AMD’s
DirectX 11 hardware, delivering superior performance and
compatibility.
“AMD has a long track
record of delivering pioneering features that have gone on to become
mainstays in the DirectX experience, and we’re doing it again with two
mature, AMD-developed technologies in DirectX 11 – tessellation and the
compute shader – both of which enable a better DirectX 11 experience for
consumers,” said Rick Bergman, Senior Vice President, AMD Products
Group. “Today, we’re previewing AMD’s DirectX 11 graphics processor to
build enthusiasm for this key technology so developers will have games
available at launch and shortly thereafter. With the benefits it
delivers to gaming, applications and Windows 7, developers are lining up
to get their hands on our hardware, and we’re confident that consumers
will too.” |