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Brain Structure
Influences Video Games Learning
February 1, 2010
Researchers can predict your
performance on a video game simply by measuring the volume of specific
structures in your brain, a multi-institutional team reports this week.
Schematic diagram of the
Space Fortress video game seen by the participants.
The new study, in the journal Cerebral Cortex, found that nearly a
quarter of the variability in achievement seen among men and women
trained on a new video game could be predicted by measuring the volume
of parts of the striatum, a collection of brain structures tucked deep
inside the cerebral cortex. The study adds to the evidence that the
striatum profoundly influences a person’s ability to refine his or her
motor skills, learn new procedures, develop useful strategies, and adapt
to a quickly changing environment.
“This is the first time that we’ve been able to take a real-world task
like a video game and show that the size of specific brain regions is
predictive of performance and learning rates,” said Kirk Erickson, a
professor of psychology at the University of Pittsburgh and lead author
on the study.
Ann Graybiel, an Institute Professor at MIT and an Investigator at the
McGovern Institute for Brain Research; and Arthur Kramer, a professor of
psychology at the Beckman Institute for Advanced Science and Technology
at the University of Illinois, were co-principal investigators on the
study. Walter Boot, of Florida State University also contributed to the
research. The study was conducted at the University of Illinois.
Past research has shown that expert video gamers outperform novices on
many basic measures of attention and perception — even when novices
practice the game for twenty hours or more. Those findings led
researchers to explore whether pre-existing differences in brain
structure play a role in video game performance.
Based on animal studies conducted by Ann Graybiel and others, the team
of researchers zeroed in on three brain structures: the caudate nucleus
and the putamen in the dorsal striatum, and the nucleus accumbens in the
ventral striatum.
“Our animal work has shown that the striatum is a kind of learning
machine — it becomes active during habit formation and skill
acquisition,” Graybiel said. “So it made a lot of sense to explore
whether the striatum might also be related to the ability to learn in
humans.”
Half of the study participants were asked to focus on maximizing their
overall score in a video game while paying equal attention to the
various components of the game. The other participants had to
periodically shift priorities, improving their skills in one area for a
period of time while also maximizing their success at the other tasks.
The latter approach, called “variable priority training,” encourages the
kind of flexibility in decision-making that is commonly required in
daily life, according to Kramer.
The researchers found that players who had a larger nucleus accumbens
did better than their counterparts in the early stages of the training
period, regardless of their training group. This makes sense, Erickson
said, because the nucleus accumbens is part of the brain’s reward
center, and a person’s motivation for excelling at a video game includes
the pleasure that results from achieving a specific goal.
Players with a larger caudate nucleus and putamen did best on the
variable priority training. Those with the largest structures “learned
more quickly and learned more over the training period,” Kramer said.
“This
study tells us a lot about how the brain works when it is trying to
learn a complex task,” Erickson said. “We can use information about the
brain to predict who is going to learn certain tasks at a more rapid
rate.”
“One of the powerful message that comes out of this study is that very
basic scientific research can be important in guiding work in humans,”
Graybiel said. “Identifying the parts of the brain that become
especially active when we learn complex tasks will help guide the
development of new learning strategies in the future.”
How they did it: Researchers used high-resolution magnetic resonance
imaging (MRI) to analyze the size of the brain regions in healthy adults
who had spent less than three hours a week playing video games in the
previous two years. Participants were then trained on Space Fortress, a
video game developed at the University of Illinois that requires players
to try to destroy a fortress without losing their own ship to one of
several potential hazards. |