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Media Firms Get
Personal With Digital Technology Investments
January 25, 2010
Media
and entertainment companies are reinventing themselves by making major
investments in digital technologies that will allow them to engage
directly with consumers to drive revenue growth.
According to Accenture’s Fourth Annual Global Content Study, these
companies are taking this action as a direct result of the increasingly
divergent ways people consume content and the manner in which revenues
are being redistributed throughout the industry to traditional media and
entertainment companies, as well as non-traditional entrants like cable
companies, gaming companies and mobile communications providers.
The study also found a consensus among the more than 100 global senior
industry executives surveyed that a multi-platform approach to the
distribution of content will optimize future revenue growth. Nearly
two-thirds (65 percent) of the respondents cited new platforms like
mobile devices and gaming consoles as the main source of future revenue
growth. And despite the economic downturn, more than two-thirds (69
percent) said their companies increased spending in their digital supply
chains in 2009 in order to enhance their ability to deliver compelling
content across multiple platforms.
The survey examined the impact of advances in digital technologies,
business models, the economic downturn and increasing competition for
consumers’ attention across several segments of the media and
entertainment industry, including television, video games, film, music,
radio, publishing, interactive entertainment and advertising.
New Platforms, New Areas of Growth
Survey participants indicated that
traditional content distribution channels such as television, print and
retail are most likely to be threatened by newer channels, including
online portals, streaming media and social media.
As for the future, the executives surveyed believe that the primary
sources of revenue growth in the next three years will be
mobile/wireless (53 percent), and online-streaming (44 percent).
Most executives – 86 percent -- listed content production and
innovation, including customization across platforms, as the most
important new capability that digital technology allows, followed, at 64
percent, by distribution and access management, especially to
mobile/wireless networks.
“The message from industry executives is clear,” said Marco Vernocchi,
global managing director of Accenture’s Media & Entertainment industry
group. “Revenue growth in this new, multi-platform world requires media
and entertainment companies to deliver the right quality and genre of
content to the right consumers via the right platform. Finding
innovative ways to engage consumers directly with relevant content will
be the key to growth."
This Time It’s Personal
The
push for more direct engagement with consumers is being fueled primarily
by a fear of cross-sector competition where media groups are now
competing with telecom operators, internet players, consumer
electronics, retailers and other new market entrants for consumers’
entertainment time, attention and wallet. In descending order, the
respondents cited fear of cross-sector competition for their customers
(60 percent), declining business demand (47 percent) and structural
changes in the industry (40 percent) as the top reasons for their
investments in digital technology.
“The media and entertainment industry is an increasingly complex,
competitive landscape that has been under financial attack up and down
its entire value chain,” said Vernocchi. “The top digital
transformational goal for industry executives today is a set of consumer
analytics that deliver deep customer insights to develop and target
content effectively.”
While three-quarters (76 percent) of respondents agree that gathering
consumer data through direct relationships is critical for business,
more than half (54 percent) do not believe they are leaders in
analytical data collection techniques and, a quarter of the respondents
(25 percent) said their ability in this space was “poor.”
When asked how they intend to capitalize on these new, direct
relationships with consumers, the executives cited three main goals:
developing new offers (77 percent), shaping content production (71
percent) and gaining feedback on the content consumption experience (50
percent).
The Imperative of a Technology-Enabled Digital Supply Chain
As a result of their investments, a third (33 percent) of the companies
surveyed are now three-quarters of the way through the transformation
from an analog, offline business model to an integrated, file-based
digital enterprise. This represents a 12 percent increase from 2007 and
2008, when only one in five companies surveyed (21 percent) were digital
enterprises.
In many cases, internal barriers are impeding digital transformation.
Executives said that financial challenges (67 percent), organizational
challenges (66 percent) and technological challenges (55 percent) are
the most significant barriers to transforming their companies’ existing
operations. Asked to hone in on specific organizational barriers,
executives cited business models (65 percent), processes (61 percent)
and organizational structure (57 percent) as the biggest challenges to
adopting digital technologies.
“Media and entertainment companies have made some significant strides
from a technical perspective, but they are now facing new challenges
around their operating models”, said Vernocchi. “While it won’t be easy,
it’s critical that media companies redesign their operations and
processes to accommodate a more flexible, digital enterprise placing the
consumer at its core.” |