NVIDIA today announced a major expansion of NVIDIA Omniverse — the
world’s first simulation and collaboration platform that is delivering
the foundation of the metaverse — through new integrations with Blender
and Adobe that will open it to millions more users.
Blender, the world’s leading open-source 3D animation tool, will now
have Universal Scene Description (USD) support, enabling artists to
access Omniverse production pipelines. Adobe is collaborating with
NVIDIA on a Substance 3D plugin that will bring Substance Material
support to Omniverse, unlocking new material editing capabilities for
Omniverse and Substance 3D users.
NVIDIA Omniverse makes it possible for designers, artists and reviewers
to work together in real time across leading software applications in a
shared virtual world from anywhere. Professionals at over 500 companies,
including SHoP Architects, South Park and Lockheed Martin, are
evaluating the platform. Since the launch of its open beta in December,
Omniverse has been downloaded by over 50,000 individual creators.
“NVIDIA Omniverse connects worlds by enabling the vision of the
metaverse to become a reality,” said Richard Kerris, vice president of
the Omniverse development platform at NVIDIA. “With input from
developers, partners and customers, we’re advancing this revolutionary
platform so that everyone from individuals to large enterprises can work
with others to build amazing virtual worlds that look, feel and behave
just as the physical world does.”
The metaverse is an immersive and connected shared virtual world. In it,
artists can create one-of-a-kind digital scenes, architects can create
beautiful buildings and engineers can design new products for homes.
These creations can then be taken into the physical world after they
have been perfected in the digital world.
“Lots of companies are, and have been, talking about the metaverse, but
NVIDIA is one of the few that is actually delivering on its promise,”
said Jon Peddie, noted author, consultant and founder of Jon Peddie
Research. “NVIDIA brings a broader understanding of the needs of
designers of all types and has many of the tools they can use — for
free. The NVIDIA Omniverse platform has the potential to transform
nearly every industry by making truly collaborative, creative innovation
possible in a common virtual space for the first time.”
Omniverse Ecosystem Expands
NVIDIA Omniverse has a swiftly growing ecosystem of supporting partners.
Key to Omniverse’s industry adoption is Pixar’s open-source USD — the
foundation of Omniverse’s collaboration and simulation platform —
enabling large teams to work simultaneously across multiple software
applications on a shared 3D scene. This open standard foundation gives
software partners multiple ways to extend and connect to Omniverse,
whether through USD adoption and support, or building a plugin, or via
an Omniverse Connector.
Apple, Pixar and NVIDIA have collaborated to bring advanced physics
capabilities to USD, embracing open standards to provide 3D workflows to
billions of devices. Blender and NVIDIA have collaborated to provide USD
support to the upcoming release of Blender 3.0 and the millions of
artists who use the software.
NVIDIA is contributing USD and materials support in Blender 3.0 alpha
USD, which will be available soon for creators.
“NVIDIA’s engineering efforts on integrating USD into Blender is
exemplary for how the industry contributes to open source,” said Ton
Roosendaal, chairman of the Blender Foundation. “Thanks to USD, Blender
artists can have high-quality access to studio pipelines and
collaboration platforms such as Omniverse.”
NVIDIA and Adobe are collaborating on a Substance 3D plugin that will
unlock new material editing abilities for Omniverse and Substance 3D
users. Artists and creators will be able to work directly with Substance
Materials either sourced from the Substance 3D Asset platform or created
in Substance 3D applications, creating a more seamless 3D workflow.
“Adobe is dedicated to an open and connected community of 3D designers,"
said Sebastien Deguy, vice president of 3D and Immersive at Adobe. "As
an industry standard, Substance will strengthen the Omniverse ecosystem
by empowering 3D creators with access to Substance 3D materials.”
The NVIDIA Omniverse ecosystem continues to grow, connecting
industry-leading applications from software companies such as Adobe,
Autodesk, Bentley Systems, Blender, Clo Virtual Fashion, Epic Games,
Esri, Golaem, Graphisoft, Lightmap, Maxon, McNeel & Associates, Onshape®
from PTC, Reallusion, Trimble, and wrnch Inc.
Global Leaders Use Omniverse
Among the over 500 companies that have been evaluating Omniverse are:
Lockheed Martin is working with Omniverse for wildfire simulation,
prediction and suppression. Its AI center of excellence has launched an
initiative with NVIDIA called Cognitive Mission Management to develop a
strategy for emergency response and fire suppression efforts.
“Using NVIDIA Omniverse and AI to simulate wildfires will help us to
predict how quickly and in which directions they spread and to explore
the effects of environmental variables like wind, moisture and ground
cover on their behavior, so firefighting teams can better respond and
reduce their damaging impact,” said Shashi Bhushan, principal AI
software and systems architect at Lockheed Martin. “Our ultimate goal is
to develop models that coordinate sensor data and real-time analysis to
inform an AI that guides varying levels of human intervention.”
SHoP Architects, based in New York, is using Omniverse for real-time
collaboration and visualization. Omniverse lets the firm’s team use the
right software for the right task, and bring all the resulting data
together in one place, where it can be extended and deployed using the
ability to make decisions quickly and accurately across our
interdisciplinary teams is core to SHoP's process,” said Geof Bell,
associate, Digital Design and Delivery at SHoP Architects. “Omniverse
will enable us to bring data from multiple experts together in a single
authoritative way, curating it to present the right information at the
right time, paired with high-quality visuals for intelligent, evocative
South Park, the long-running, Emmy Award-winning animated television
series, is exploring Omniverse to enable several of its artists to
collaborate on scenes and optimize their insanely limited production
“NVIDIA Omniverse will give multiple animators at our studio the ability
to collaborate on a single scene, simultaneously,” said J. J. Franzen,
CIO at South Park. “Using our NVIDIA RTX A6000 GPUs and Omniverse will
provide our creative geniuses more opportunities to cause ever greater
trouble on the show.”
Availability and Pricing
NVIDIA Omniverse Enterprise is currently in early access. The platform
will be available later this year on a subscription basis from NVIDIA’s
partner network — including ASUS, BOXX Technologies, Dell Technologies,
HP, Lenovo, PNY and Supermicro.